Thread:CardBoss14/@comment-30185470-20160106023934/@comment-30185470-20160107033139

Although, I'm only saying that because I was lucky enough to pull it from the machine. There is a cache. As long as the dungeon team HP is above 50%, the 3.5x ATK stays. Based on friend status, I could enter a dungeon with a multiplier of 7x, or even 7.5x. Based on new experience, I discovered that this multiplier is enough to defeat master mode of any collab dungeon, which is a GOOD thing because many of those boss dungeon colab characters have leader skills that can really help you. For example, because of this multiplier, I earned this in master mode: http://puzzledragonx.com/en/monster.asp?n=886. In the end, I could have an ultimately evolved character who could do this: Devil type cards ATK x2, RCV x2. Sure, 2x may not seem enough to you, but it could be helpful in forging a team. After all, I do have a special Hera whose skill is 3x ATK for Gods. As for Devils, I forgot to mentoin that I did pull out this monster: http://puzzledragonx.com/en/monster.asp?n=1819. As well for Healer, I did pull this: http://puzzledragonx.com/en/monster.asp?n=1817. I guess you could say luck is on my side and is helping me create multiple types of teams, which could be the key in winning much harder dungeons.